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#CONKERS BAD FUR DAY N64 MOVIE#
We'll do movie parodies, but we'll focus on horror films. There will be little characters that are a bit bizarre, with cartoon violence. I've worked something out that people would see and think 'I can see Conker'. But I think I could do something that is Conker in essence, but is actually something completely new.
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"With Yooka-Laylee, idea for a spiritual successor was very literal, which was fine. It won't be in 3D, for starters, as it'll be built on top of the work he and Pile have done with Rusty Pup. He warns that this won't be like Yooka-Laylee - a largely faithful spiritual successor to Banjo-Kazooie. Seavor's idea of a spiritual successor to Conker isn't necessarily what fans might expect. But I gave it some thought, and thought that maybe we could do a.
![conkers bad fur day n64 conkers bad fur day n64](https://www.retronintendostore.com/Files/2/40000/40305/ProductPhotos/MaxContent/351503657.jpg)
"I've been quite resistant to that sort-of thing for a while. "It was a sort-of joke but the response was overwhelming," Seavor explains. He jokingly asked his followers to buy Rusty Pup because it would help him to fund a spiritual successor to his most famous game: Conker. Seavor has been preparing his Urchin-like game for a few months now, but things have changed following the reaction to a recent tweet he sent. A lot of people ask me about it, because they think it sounded great. I always wanted to do a game like Urchin.
![conkers bad fur day n64 conkers bad fur day n64](https://www.mobygames.com/images/promo/original/1535581351-3362987054.jpg)
But it got abandoned as we started on a new Perfect Dark. We started work on it shortly after Conker. "I don't know if you remember this prototype that we did called Urchin at Rare? It was a dark fantasy game with a female protagonist. "I've had this idea for a while," he begins.
#CONKERS BAD FUR DAY N64 PC#
Seavor may be currently promoting Rusty Pup on PC (whilst also working on versions for iPad and Nintendo Switch), but he's clearly most excited about getting past this stage and onto the next thing. But we have a solid engine now and we can hit the ground running with the next game." We have been working hard the whole time, it's just we had to develop it all ourselves. So we expanded our engine quite a lot," he explains. "We were originally going to be a little mobile game, and then we thought: 'Oh, we can do this and that'. In fact, three years ago I spoke to Seavor about the project and he said that he hoped it would be out within a year. It's been in development for over four years. Instead, you have to manipulate the environment in-order to get Rusty through each level. It looks like a 2D action platformer, but you don't actually control the main character. Rusty Pup is a different game to anything Seavor has done before. Christmas is horrible because all of the big sellers are out, and then you have Black Friday, then you have Easter. But we're not really competing with them. "Yeah, we neglected to notice that Red Dead was out the same week. "It is much easier to make a game than to sell one, at least as far as I can tell."Īnd, I suggested, the media is busy with all the big AAA games coming to market. It's kind-of irksome, but I suspect journalists get these things all the time." But otherwise, we didn't get a single response. We had yourself and Wesley from Eurogamer. And aside from Out Of Office responses, we didn't get a single 'thanks for that, we'll have a look'. Well Shawn did, I'm not actually allowed to interact with people. good or bad, I'd rather have bad reviews than no reviews. We got a mailing list for magazines and websites, because we wanted to get some reviews. He continues: "It's hard to get people's eyes on stuff. It is much easier to make a game than to sell one, at least as far as I can tell." When it comes to actually trying to sell it, it's a nightmare. "I'm most comfortable tinkering with gameplay. or the most we can get with a marketing budget of 5p," Seavor admits. "We launched it with very little fanfare. Which is why it was surprising when I found out that he and Pile released their latest game - The Unlikely Legend of Rusty Pup - weeks ago. I've followed his post-Conker projects with interest. Seavor is a bit of a name amongst Conker fans, which, yes, includes me. The two together set up the studio Gory Detail. The game was masterminded by Chris Seavor, who went on to work at Rare for several more years before going it alone with friend and former Conker teammate, Shawn Pile. It was released right near the end of the N64's life so didn't sell in huge quantities, but it garnered a cult following and its lead character is still frequently used in merchandise. But in reality, it was rude, violent, and with segments that probably wouldn't get through the censors today. Conker's Bad Fur Day was probably the N64's most unusual video game.Ĭreated by Rare, it looked like your typical Nintendo game - bright colours complete with big-eyed anthropomorphic animals.